// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "EnemyBase.generated.h"

UCLASS()
class IMMUNEWARRIORS_API AEnemyBase : public ACharacter
{
	GENERATED_BODY()

public:
	// Sets default values for this character's properties
	AEnemyBase();

	UFUNCTION(BlueprintCallable, Category = "reducedBlood")
		void reducedBlood(float reduced_blood_volumn);

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	// Called to bind functionality to input
	virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EnemyRoperty, meta = (AllowPrivateAccess = "true"))
		float blood_volume_ = 100;
};
